Friday 24 January 2014

Simple 25 steps to get the adsense account .









How to create a working adsense account my trick
step by step
1 go to google.co.in
2 goto create an accout
3 manage your google profile perfectly
4 goto youtube.com
5 create your channal in youtube
6 upload 1 or more video in your channal
7 go to dashboard
8 goto channal setting
9 enable monetization
10 after monetization goto monetization settings
11 goto how will i paid
12 goto associate an adsense account
This massege will seen
" You will be redirected to AdSense to link your existing AdSense account or create a new one if you do not have one yet.
Once you have completed this process, you will be redirected back to YouTube. "
13 click on next button
14 click on yes, proceed to google account sign in
15 enter your new google account id & password
it says tell us about your contant
16 click on continue
17 fill the form with your full n geniune  information
18 click on submit button
redirect
after clicking on submit button it redirect you back to youtube.com
it indecates that your adsense account is create and it is in under reviwe.
"Your AdSense Application has been submitted and is being reviewed.
You will receive an email regarding the status of your application within about a week."
than wait 2 or 3 houre
read full tems & condiation
i will come after 3 hours
hey yaa ....

19 chech your new email inbow in update section you see the adsense mali " Welcome to Google AdSense "
20 To track the performance of your new Google ads and access more AdSense features.
sign in to your AdSense account at ( http:/google.com/adsense/uour link address )
20 sing in with your new adsense id & password
21 accept terms & condition
22 you see the home page of your adsense account
it idicates that your account is only for youtube monetization
" You have just changed your timezone and may notice discrepancies in estimated earnings on the homepage.
Your payments will not be impacted. "
To show ads on your own site follow it
23 goto home > settings > access and authorization > site authorization > I will show ads on ( www.example.com ) > submit
this massege will appeare
" Thanks for applying to show ads on non-host websites "
in order to complete your request to show ads on your own website, you need to implement the ad code on www.example.com.
 Your upgrade request can only be reviewed once your ad code has impressions on that domain. Learn more.
24 ADD your adcode in your HTML source code & save it.
25 see your site after 30 min your ads are live

Thank You...

Saket Gupta
9579573727
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Saturday 28 December 2013

Samsung Galaxy Note 3 review


Samsung created a new category when it launched the Galaxy Note. While naysayers were initially critical of its ungainly size, it did manage to attract a large number of consumers who were looking for a device that integrated the big screen of a tablet with the portability and convenience of a smartphone. It even inspired other device makers to launch similar devices, though it's been hard for them to offer a differentiating feature.

Blogger's Comment

" Samsung is going to make its galaxy smartphones better and the galaxy note 3 is new starting point with android 4.3 
Next is android 5  "



The Galaxy Note's strength is the S Pen, the intelligent stylus that accompanies the device and allows users to do more than just navigate the user interface and scribble notes. With the Note 3, Samsung claims to take the experience at the next level. We try to find out if its still the best phablet in the market, in our review. 

Build/ Design
The Samsung Galaxy Note 3 retains the same design that gave the Note series of smartphones their own identity. When we first lay our hands on the phone, it reminded us of the original Note. The Note 3 looks much more similar to the first-generation Note than the Note II, which was more curved.

The Note 3 is essentially made of plastic but Samsung has cleverly disguised the finish of certain elements to give the smartphone a premium fit and finish. Despite its huge size, the phone doesn't feel heavy and fits in the pocket in a better manner, if you compare it with the Sony Xperia Z Ultra. Having said that, it's still ungainly when it comes to singe-handed operation, though Samsung has tried to find a solution for it.

samsung-galaxy-note-3-keys.jpgThe Note 3 is available in three colours - Jet Black, Classic White, and Blush Pink, and we got a Jet Black phone as our review unit.

The front of the phone is dominated by its 5.7-inch Full-HD Super AMOLED display. The bezel is narrow on the left and right sides and unlike the Galaxy Note II, the Galaxy Note 3 is not beveled above and below the screen and is flatter, sporting a textured dark grey finish. 

The front of the phone still features a physical Home button and two capacitive touch buttons for Menu and Back controls. The different sensors, front camera, notification light and earpiece grill sit above the Note 3's screen.

The phone's front panel is surrounded by a chrome frame, which gives a premium feel to the Galaxy Note 3, but the edges sport a faux-metal finish with a ribbed pattern.

The power button is on the right edge of the Note 3, volume rocker on the left, a 3.5mm headset jack and Infrared receiver on the top and a new USB 3.0 port sits at the bottom aloneg with a small speaker grill and the slot for the S-Pen stylus. It's good that Samsung has placed the power button on the side and not on the top, in line with other large screen phones, but if you have small hands you'll still find the location a little cumbersome.

samsung-galaxy-note-3-back.jpgThe back of the Galaxy Note 3 is another place where Samsung has made some major changes to give the phone a refined look. It sports a leather finish, complete with the stitching, and we'll have to say that it looks really close to the real thing and Samsung deserves some credit.

The back also features the 13-megapixel-camera lens, with the LED flash right below it.  The Indian version of the Note 3 just features the Samsung branding at the back. There's a small speaker outlet towards the bottom.

The back is removable and hides the micro-SIM card and microSD card slots that are stacked on top of each other, and the battery. Samsung has been able to please people who advocate the use of a removable battery and memory card slot, once again.

Overall, the Note 3 looks much more refined than the Note II with its leather finish back and good weight to dimensions ratio, though it still sports the same design.

Display
As we mentioned, the Galaxy Note 3 is in a way Samsung's other flagship device, other than the Galaxy S4. All flagship devices now tick the full-HD display checkmark, and keeping with the trend, Samsung has also upgraded the screen to full-HD. The screen's also bigger by 0.2-inches at 5.7-inches. 

The Galaxy Note 3 comes with a full-HD Super AMOLED display with a resolution of 1080x1920 pixels packing 386 pixels per inch. 

The Galaxy Note 3's display, is among the best displays we've seen so far. In our use, we found that text, images and videos appear extremely sharp, with vibrant colours. Reading text and browsing the web was also a pleasant experience. 

samsung-galaxy-note-3-display.jpgThe only downside to the display is that colour reproduction is not very accurate, and as with other AMOLED displays, they appear a bit oversaturated. 

Just like the Galaxy S4, Samsung offers what it calls Adapt Display, to optimise colours according to ambient light conditions. You can choose between four manual modes (Dynamic, Standard, Professional Photo and Movie) and automatic modes if you select the Adapt Display option. The phone also offers the option to adjust the screen tone automatically to conserve battery power.

The display was not very reflective and sunlight legibility was great. The viewing angles on the phone are excellent.

The Note 3's big full-HD display enhances the user experience by leaps and bounds.

Software / User Interface
The Samsung Galaxy Note 3 runs Android 4.3 Jelly Bean, the latest iteration of the OS (at the time of writing this review) and TouchWiz Nature UX, Samsung's own UI that includes custom apps in addition to a skinned interface. 

While some people prefer stock Android to any kind of skinning, Samsung's TouchWiz UI has been panned for employing big, glossy and cartoon-like icons and menus. The intent might be to make the UI user-friendly, but it ends up looking anything but pleasant. The Galaxy Note 3's UI has been optimised for the S Pen, a stylus that offers enhanced functionality with the device's built-in digitiser.

galaxy-note3-ui1.jpgThe Touchwiz UI add-ons on the Note 3 are similar to that of the Samsung Galaxy S4 and you can read more about them in our Galaxy S4 review.

The Samsung Galaxy Note 3 offers a more enhanced version of Multi-window that comes with support for launching two instances of the same app. It's also been made more flexible as you can place the Multi-window bar on either side of the screen.

It also offers a new Magazine screen which can be launched by simply flipping the Home screen towards the top. The Note 3 takes a cue from HTC's BlinkFeed notifications screen and allows users to read News across categories, personal content and social network feeds on the Home screen in a magazine like format. It's an alternate home screen as it offers shortcuts for launching apps like the Phone dialler, SMS and Camera, among others.

Just like the previous versions of the Galaxy Note, the Note 3 also features 'one-handed operation' settings allowing users to position not just the keypad and in-call buttons, calculator and screen unlock pattern on the left or right side, as per their convenience, but also shrink the entire interface to one's liking by an awkward left and right swipe gesture. One can resize the interface window to one's liking and Samsung even offers virtual on-screen Menu, Home, Back and Volume control keys. This is a great feature for people who find the screen too big for daily use.

Just like the Galaxy S4, the Note 3 features motion and gesture-driven controls. The gestures include Quick Glance that lets you glance at information like missed calls, time and unread message count when you move your hand over the phone; Air Jump that lets you move up and down web pages and emails when you move your hands, and Air Browse to essentially browse the Gallery, web pages, music tracks and memo notes, and even accept calls with the wave of your hand.

Another similar feature is Air View that lets you preview text inside emails and SMS or images inside a folder when you hover your finger or the S Pen over the screen. This even works for speed-dial contacts, to view Icon labels, scrolling lists and for tracking progress bars while watching videos. You can choose to either use your finger or the  -Pen or automatically switch to whichever one it detects.

galaxy-note3-ui2.jpgThe major feature of the Note 3 that integrates the S Pen is Air Command. The  -Pen that comes with the Note 3 features a button that can be pressed to invoke an Air Command menu on the screen when you hover it over the screen. The Air Command menu brings Action Memo, Scrapbooker, Screen Write, S Finder and Pen Window options. One can also insert content, and contacts and view additional options while hovering the S Pen around the display and pressing the button on the S Pen. It does make things a bit complicated but if you're someone who loves to create content and share it in a jiffy, you might like this feature. We found the additional S Pen button shortcut features a bit overwhelming though.

samsung-galaxy-note-3-aircommand.jpgElaborating on the Air Commands on the Note 3, the Action Memo lets you jot down things and turn them into actionable items. For instance, you can jot down a number and save it or call it through the Memo.

The 'Scrapbooker' Air Command feature lets you add content from the screen including pictures and YouTube videos and put additional notes. The Screen Write function lets you write free hand on the screen, while the S Finder lets you browse content created with the S Pen and comes with predefined filters. In our use on the Note 3 it was able to search notes for words and symbols.

The 'Pen Window' Air Command on the Note 3 allows you to draw a box and invoke an app allowing you to multitask. You can even watch two YouTube videos through this feature.

Samsung offers S Pen apps like the S Note (for jotting notes), SketchBook (an optional download that offers tools for drawing) and Scrapbook to compile content in a scrapbook format on the Note 3

The  Note 3 also has 'Smart Screen' features including Smart Stay, which keeps the screen on as long as you're looking at it; Smart Pause that pauses a running video when you look away, and Smart Scroll that scrolls webpages or emails according to the angle at which you tilt your head or the phone. 

Motion commands included on the Note 3 allow you to tilt your phone to zoom in while looking at an image. or turn over the phone to mute while receiving a call. 

The Galaxy Note 3 also offers voice commands for accepting and rejecting calls, taking pictures and controlling music. In our use we observed that it worked intermittently.

Samsung also offers some of its pre-loaded apps including S Planner, Voice Recorder, ChatOn messaging app, Samsung Apps app store, Samsung Hub content store, Samsung Link for transferring and syncing content to other devices via cloud services like Dropbox, WatchON - a universal remote control software that also offers program guide functionality, S Translator, Optical Reader, S Memo, S Health, Story Album and Group Play. You can read more about these apps in our Galaxy S4 review.

Camera
The Galaxy Note 3 features a 13-megapixel rear camera that takes excellent shots in daylight and good artificial light. We found that pictures clicked with the phone had good amount of detail and looked very close to life with accurate colour reproduction. We found pictures shot with the Note 3's camera to be a little better than the ones shot with the Galaxy S4.

Low-light shots are an area of weakness. Pictures come out distorted and noisy if it's too dark. Strangely, Samsung has not included a Night Mode setting in the phone's camera app.  The phone can't match the low-light performance of the HTC One and the iPhone 5. 

The Galaxy Note 3's 2-megapixel front camera does a decent job when it comes to video chats but pictures taken indoors were grainy at times.

galaxy-note3-cam1.jpgThe Note 3's rear camera is capable of recording 1080p video and performs well.  It can also capture Slow motion, Fast motion and Smooth motion videos. It also offers video stabilisation to let you take steady shots. The phone's rear camera performs well in the video capture department. It's worth pointing out that unlike the Snapdragon 800 variant of the Note 3, the Exynos 5 Octa-version sold in India does not offer support for 4K video recording.

The Galaxy Note 3 also adds the Galaxy S4's new camera tricks including Cinemagram like Animated photo mode; an Eraser mode to delete moving objects from 5 consecutive photos; Drama shot, which takes multiple photos of a moving object and merges them all to denote action; and Best face, which allows selecting the best face shot in group photos, in addition to the usual Burst mode that takes 20 continuous shots, and HDR mode and Panorama mode. It also allows you to shoot through both the front and rear lenses simultaneously and put a stamp-sized photo of yours in a photo that you're clicking with the rear camera. 

galaxy-note3-cam2.jpgYou're not likely to find all of these tricks useful in the long run, though.

Performance/ Battery Life
The Samsung Galaxy Note 3 is powered by Samsung's Exynos 5 Octa 5420 processor which is essentially a set of two quad-core processors- a 1.9GHz Cortex A15 quad-core processor and a 1.3GHz Cortex A7 quad-core processor that work together to optimise processing. It has 3GB RAM onboard, and a Mali T628 MP6 chip for processing graphics. Our review unit had 32GB of expandable built-in storage, out of which 24GB was available for our use.

With Android 4.3 Jelly Bean, the overall experience of navigation through the interface was extremely impressive, thanks to all the power under the hood. We did not experience any lag at all on the Note 3. We had no issue while launching apps, playing games, scrolling web pages or switching between apps. Performance wise the Galaxy Note 3 is a power horse, compared to the other Android flagships in the market at this point in time.

The Galaxy Note 3 offers Chrome in addition to the default browser. The default browser does not offer Adobe flash. It also offers a reader mode for reading text heavy web pages.

We were able to play full-HD clips on the Note 3, though some formats including .mov, were not supported natively (this was easily fixed by the use of third party apps). The speaker outlet on the phone delivers good quality sound at average volume levels.

samsung-galaxy-note-3-backcover.jpgCall quality  on the Note 3 was great, and the phone is able to latch on to cellular networks even in weak signal areas. 

Notably, the Galaxy Note 3 lacks FM radio functionality, which will surely disappoint many, especially in our Indian audience.

The Samsung Galaxy Note 3 comes with a 3200mAh battery, and in our usage, it lasted us a full workday. We charged the phone in the morning (at around 9AM), and with medium to heavy usage, including 1-1.5 hours of phone calls, two email accounts with push notifications, playing some music, taking some photographs, Twitter notifications and WhatsApp chats, the phone lasted a good 9-10 hours. It's worth pointing out that we had turned off Wi-Fi and auto-brightness, and the phone was hooked to a 3G network with the screen brightness at the highest level. Altering these settings might help in running the phone for a longer duration, depending on your usage pattern.
 
Verdict
The Galaxy Note 3 is indeed the best big screen phone or phablet available in the market, at this point in time. It packs in the latest hardware, a brilliant full-HD screen, better build quality and a smart stylus that makes multi-tasking a breeze. At a price of Rs. 49,900, the Galaxy Note 3 offers almost every imaginable feature that a modern smartphone could offer. But is it really for you?

If you're looking for a big screen high-end smartphone and only want to settle with nothing but the latest hardware, the Note 3 is a great device. It makes even more sense if you like scribbling notes, collecting and organising content that you come across, or doodling, in other words, going beyond just pure content consumption. The S Pen's Air Commands also take interaction with the features and UI of the phone, to the next level. 

samsung-galaxy-note-3-homescreen.jpgWe're a bit disappointed that Samsung chose to offer the Exynos version of the Note 3 instead of the Snapdragon 800 one, as it misses out on 4K video recording which would have made the phone future proof for at least some time.

If you're fine with last year's hardware and don't want to shell out a lot of money, the Note II is still available, and with the software updates, offers a good phablet experience. Other devices you can look at include the Sony Xperia Z Ultra, though it doesn't offer a good camera (lacks LED flash as well) experience and feels a little awkward to carry due to its dimensions to weight ratio.

Price: Rs. 49,900
 
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Tuesday 24 December 2013

How to Set ringtones in windows phone 8.1

Windows Phone comes with a large assortment of ringtones to choose from, but you might prefer to express yourself with the sound of your favourite music, animal, power tool – whatever.

Note

If you can play a sound file on your phone, if it isn't protected with digital rights management (DRM) and if it's smaller than 30 MB, then you can use it as a ringtone on your phone.
You can also go to the Windows Phone Store on your phone to download ringtone apps (or the Windows Phone Store on the web from your PC). You can even use sound files sent to you in text messages.
If you have a sound file on your PC that you want to use, then you can add it as a ringtone a few different ways – depending on the specific type of computer you're using. To find a Windows Phone app that works with your computer, see Synchronising your Windows Phone.
You don't necessarily need an app to add ringtones to your phone, though. You can also use one of the methods listed below.
 
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Sunday 22 December 2013

Top 10 new tech to change the future in 2014

Top Technology Trends for 2014IEEE Computer Society journals, magazines, and conferences are continually at the forefront of current technology trends. That's just one of the reasons that IEEE Computer Society is the community for technology leaders. As a technology professional, keeping on top of trends is crucial. Below are a list of technology topics that Computer Society magazines, journals, and conferences will be focusing on next year:

1. Emergence of the Mobile Cloud

Mobile distributed computing paradigm will lead to explosion of new services.

Future Technologies Mobile and cloud computing are converging to create a new platform—one that has the potential to provide unlimited computing resources. Mobile devices are constrained by their memory, processing power, and battery life. But combined with cloud computing, data processing and storage can happen outside of mobile devices. What IDC calls the "Third Platform" will allow for better synchronization of data, improved reliability and scalability, increased ease of integration, anytime-anywhere access to business applications and collaborative services, rich user experiences, and an explosion of new services.
IEEE Computer Society resources: Rock Stars of Mobile Cloud, scheduled for 6 May in Boston, will cover insights into this emerging paradigm shift from leaders in the field.

2. From Internet of Things to Web of Things

Need connectivity, internetworking to link physical and digital.

Going beyond the Internet of Things, where identifiable objects are seamlessly integrated into the information network, the Web of Things takes advantage of mobile devices' and sensors' ability to observe and monitor their environments, increasing the coordination between things in the realworld and their counterparts on the Web. The Web of Things will produce large volumes of data related to the physical world, and intelligent solutions are required to enable connectivity, inter-networking, and relevance between the physical world and the corresponding digital world resources.
IEEE Computer Society resources: A January special issue of IEEE Intelligent Systems explores adaptive solutions to assist in efficient utilization of the Web of Things.

3. From Big Data to Extreme Data

Simpler analytics tools needed to leverage the data deluge.

It's more than the three Vs—volume, velocity, and variety—that make big data such a difficult tiger to tame. It's that the technology world hasn't quite caught up with the need for trained data scientists and the demand for easy-to-use tools that can give industries—from financial and insurance companies to marketing, healthcare, and scientific research organization—the ability to put the data they gather into meaningful perspective. The current era of extreme data requires new paradigms and practices in data management and analytics, and in 2014 the race will be on to establish leaders in the space.
IEEE Computer Society resources: Rock Stars of Big Data will return to the Silicon Valley in fall 2014 to hear from the experts who are unleashing big data's potential. A special issue of Computing in Science and Engineering will explore the challenges of extreme data, and the solutions for accelerating insights and a July/August issue of IEEE Micro will discuss big data's burden on the compute infrastructure.

4. The Revolution Will Be 3D

New tools, techniques bring 3D printing power to masses.

New 3D printing tools and techniques are empowering everyone from global corporations to do-it-yourselfers to create new devices and realize new concepts more quickly, cheaply, and easily than ever—from car parts, batteries, prosthetics, and computer chips to jewelry, clothing, firearms, and even pizza. A future where digital functionality can be "printed into" a physical object will continue to be built on in 2014, driven by new toolkits, services, and platforms and innovative business models and processes, such as online 3D printing bureaus and crowdfunding sites. Digital fabrication is revolutionizing the way that hardware is designed, prototyped, and produced. Advances in additive processes like 3D printing, and subtractive processes like laser cutting have increased the quality, speed, and ease of physical prototyping while simultaneously bringing down costs.
IEEE Computer Society resources: In recognition of 3D printing's growing importance, IEEE Pervasive Computing magazine in July will sponsor a special issue to explore technologies related to all aspects of pervasive printing and fabrication.

5. Supporting New Learning Styles

Online courses demand seamless, ubiquitous approach.

These days, students from all corners of the world can sign up for online classes to study everything from computer science, digital signal processing, and machine learning to European history, psychology, and astronomy–and all for free. As interest in Massive Open Online Courses (MOOCs) continues to explode, there will be a corresponding need for technology to support these new learning systems and styles. Platforms such as Coursera, with more than 3 million users and 107 partners; and edX, a partnership between Massachusetts Institute of Technology and Harvard University with 1.7 million users; are hosting classes with thousands of online enrollees each. And although lectures are still the mainstay of MOOCs, the classes require web forums, online meetups, and keystroke loggers to check identities, as well as powerful servers to handle the volumes. MOOCs and other new online classes are creating a demand for learning that is seamless—happening continuously via different technologies; ubiquitous—drawing from pervasive and embedded technologies; and contextual—drawing awareness from location-based and other sensor-based technologies.
IEEE Computer Society resources: In 2014, IEEE Transactions on Learning Technologies will be sponsoring a special issue on the topic because, as editors say, the possibilities for developing new learning technologies is now "greater than at any other point in human history."
 
 
 
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Friday 20 December 2013

Jailbroken Phones Targeted by Hacker Jammers


Jailbroken Phones Targeted by Hacker Jammers One of the problems the BYOD trend poses is jailbreaking -- and then hiding it. "Jailbroken and rooted phones are super dangerous in the enterprise," said Marble Security Chairman and CTO Dave Jevans. "They have no security. They can also have backdoors installed on them, which is why people want to detect and block them from accessing the enterprise network."




Smartphones hacked to run unauthorized programs or unlock features are being targeted by hackers and can pose a threat to enterprise networks, warned Marble Security.
Modifying a smartphone to enable unauthorized behavior -- called "rooting" in the Android world and "jailbreaking" in the iOS realm -- makes the mobile vulnerable to infected jammer software, the firm said.
After jailbreaking or rooting a phone, a user may not be able to use it at work because networks often contain security tools that reject modified phones. To skirt those security measures, a user will install jammer software to hide the fact that a phone is modified.
"A significant percentage of jailbroken and rooted phones have these jammers," Marble Chairman and CTO Dave Jevans told TechNewsWorld.
"We're starting to see them included in rooting and jailbreaking kits," he added.

Evolving Threat

With organizations increasingly allowing employees to use their own devices to perform corporate chores, jammers can pose a serious threat to an enterprise.
Experience shows us that even just one compromised device eventually can lead to a massive breach, Jevans said.
While jammers aren't a new phenomenon, their use is evolving.
"What we're seeing is more of them and they're getting more sophisticated," Jevans observed. "They're actually directly attacking MDM and other systems."
MDM, or Mobile Device Management systems, have been installed by many organizations with BYOD -- Bring Your Own Device -- programs. Those programs can detect jailbroken or rooted devices and prevent them from coming onto the network.
That protection often can be defeated by a jammer, thus allowing jailbroken or rooted devices full connectivity privileges to a network.

Free Apps Have Security Costs

Because free applications for Android smartphones are so popular, developers often resort to building their programs around SDK frameworks provided by advertisers to generate revenues from an app.
Many of these SDKs have been rapped for collecting more information from a user's phone than necessary to accomplish their goals.
That's not the only downside to those SDKs. They also can expose a smartphone to man-in-the-middle attacks.
An SDK installed with an application "calls home," looks for a new version of the SDK, and then downloads it to a phone. It does that to keep the SDK up to date.
"That's where the security issue comes in," Bogdan Botezatu, a senior e-threat analyst with Bitdefender, told TechNewsWorld. "It's being done over HTTP without encryption."
"Anyone listening to that communication can intercept the request to the home server and send malicious information to the phone," Botezatu said.
Making matters worse, no verification of information is done at the phone's end of things. "It just takes whatever's delivered to it from the Internet," Botezatu added.

Phishing Paradigm Change

Phishing ain't what it used to be.
That's the verdict handed down last week by Websense in a special report on phishing.
"Long gone are the days when users are faced almost exclusively with banking phishing," Websense Senior Research Manager Carl Leonard told TechNewsWorld.
"Phishing has become more targeted," he added.
In the past, phishers were content with the low success rates they achieved from massive mailings. "Now they can get higher rates of return through spear phishing," Leonard noted. "They can get high rates of return because the content they send to their targets is very tailored and appealing to them."
The Websense report also identified the five most common subject lines found in phishing emails. They include an invitation to connect on LinkedIn, a mail delivery failed message, a "dear bank customer" letter, an "important communication!" message and a "return to sender" notification.

Breach Diary


  • Dec. 9. Trend Micro releases security forecast for 2014 predicting one major data breach a month will occur next year.
  • Dec. 9. Microsoft announces its online users will be able to see logs of their activity and lock down their accounts if they see suspicious activity.
  • Dec. 9. AOL, Apple, Facebook, Google, LinkedIn, Twitter, Yahoo and Microsoft issue joint statement asking governments of the world to reform their surveillance laws and practices and ask the United States to lead the way for reform.
  • Dec. 9. Southern University School of Medicine acknowledges personal and medical information of almost 1,900 patents is at risk from theft of a laptop in October or November from the private office of a physician at the university's Memorial Medical Center.
  • Dec. 10. News reports reveal NSA uses cookies collected by companies like Google to identify targets for offensive hacking operations.
  • Dec. 10. FireEye reports a Chinese hacking group infiltrated computer systems and spied on attendees during the G20 Summit held in September.
  • Dec. 10. Trusteer releases survey of 755 IT practicitoners by Ponemon Institute showing organizations experienced an average of nine advanced persistent threats in the last year and the average time to discover an APT was 225 days.
  • Dec. 10. Los Angeles Gay & Lesbian Center reveals its notifying some 59,000 current and former clients that their personal information may have been compromised during a series of attacks by hackers on the organization's computer systems over a two month period.
  • Dec. 11. Arxan reports 100 percent of the top 100 paid Android apps and 56 percent of the top 100 paid Apple iOS apps have been compromised in some way.
  • Dec. 11. Boston Globe reports hundreds of attendees at two conventions held in the city in the fall are complaining that their credit card numbers are being used to make unauthorized purchases across the country. Source of the data theft is being investigated by local law enforcement authorities.
  • Dec. 11. SailPoint reports in annual survey of 400 IT leaders that 50 percent of them experienced situations where workers tried to access company data or applications after employment termination.
  • Dec. 11. Kaiser Permanente acknowledges it's notifying nearly 50,000 patients that their personal information may have been compromised when a USB drive containing the data went missing from the organization's Anaheim Medical Center in California.
  • Dec. 11. University of Connecticut Health Center acknowledges medical records of 164 patients may have been compromised when an employee inappropriately accessed the records. Institution says it had no evidence that the information accessed by the employee was misused or misappropriated.
  • Dec. 12. Microsoft joins board of directors of the FIDO Alliance, a group developing an alternative to onliine authentication using passwords.

Upcoming Security Events


  • Dec. 18. Security Predictions. 1 p.m. ET. Webinar sponsored by WatchGuard. Free with registration.
  • Dec. 19. The InfoSec Year in Review. 2-3 p.m. ET. Black Hat Webcast Series. Free with registration.
  • J
  • Jan. 20-21, 2014. Suits and Spooks. Waterview Conference Center, Washington, D.C. Registration: Sept. 20-Oct. 20, US$415; Oct. 21-Dec. 1, $575; after Dec. 1, $725.
  • Jan. 27-29. CyberTech 2014. The Israel Trade Fairs & Convention Center, Tel Aviv. Registration: Until Jan. 1, $350; Jan. 2-26, $450; on-site, $550.
  • Feb. 6, 2014. Meeting on Commercial Use of Facial Recognition Technology. 1-5 p.m. ET. Held by National Telecommunications and Information Administration at American Institute of Architects, 1735 New York Ave. NW, Washington, D.C.
  • Feb. 9-13. Kaspersky Security Analyst Summit. Hard Rock Hotel and Casino Punta Cana, Domincan Republic.
  • Feb. 17-20, 2014. 30th General Meeting of Messaging, Malware and Mobile Anti-Abuse Working Group. Westin Market Street, San Francisco. Members only.
  • Feb. 25, 2014. Meeting on Commercial Use of Facial Recognition Technology. 1-5 p.m. ET. Held by National Telecommunications and Information Administration at American Institute of Architects, 1735 New York Ave. NW, Washington, D.C.
  • March 20-21, 2014. Suits and Spooks Singapore. Mandarin Oriental, 5 Raffles Ave., Marina Square, Singapore, and ITU-IMPACT Headquarters and Global Response Center, Cyberjaya, Malaysia. Registration: Singapore and Malaysia, by Jan. 19, $415; after Jan. 19, $575. Singapore only, by Jan. 19, $275; after Jan. 19, $395.
  • March 25, 2014. Meeting on Commercial Use of Facial Recognition Technology. 1-5 p.m. ET. Held by National Telecommunications and Information Administration at American Institute of Architects, 1735 New York Ave. NW, Washington, D.C.
  • March 25-28, 2014. Black Hat Asia. Marina Bay Sands, Singapore. Registration: by Jan. 24, $999; by March 21, $1,200; by March 28, $1,400.
  • April 8, 2014. Meeting on Commercial Use of Facial Recognition Technology. 1-5 p.m. ET. Held by National Telecommunications and Information Administration at American Institute of Architects, 1735 New York Ave. NW, Washington, D.C.
  • April 11-12, 2014. Women in Cybersecurity Conference. Nashville, Tenn.
  • April 29, 2014. Meeting on Commercial Use of Facial Recognition Technology. 1-5 p.m. ET. Held by National Telecommunications and Information Administration at American Institute of Architects, 1735 New York Ave. NW, Washington, D.C.
  • May 20, 2014. Meeting on Commercial Use of Facial Recognition Technology. 1-5 p.m. ET. Held by National Telecommunications and Information Administration at American Institute of Architects, 1735 New York Ave. NW, Washington, D.C.
  • June 3, 2014. Meeting on Commercial Use of Facial Recognition Technology. 1-5 p.m. ET. Held by National Telecommunications and Information Administration at American Institute of Architects, 1735 New York Ave. NW, Washington, D.C.
  • June 5. Cyber Security Summit. Sheraton Premiere, Tysons Corner, Va. Registration: $250; government, $50.
  • June 24, 2014. Meeting on Commercial Use of Facial Recognition Technology. 1-5 p.m. ET. Held by National Telecommunications and Information Administration at American Institute of Architects, 1735 New York Ave. NW, Washington, D.C.
  • Sept. 18. Cyber Security Summit. The Hilton Hotel, New York City. Registration: $250; government, $50.
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When Freemium's Good, It's Very Good and When It's Bad, It's Horrid


When Freemium's Good, It's Very Good and When It's Bad, It's Horrid

All too often in freemium games, kids will download the game and then start playing. They are having fun and the game is fantastic. In all likelihood, the developer has worked in a series of minor challenges and rewards to start creating actions -- cues -- associated with rewards -- pleasure response -- that train a kid to not only enjoy and like a game ... but become addicted to it.




When I read a new report on app store trends for 2013 recently, my most irritating fear was confirmed: The freemium app business model has not only won the app sales model, it has handily crushed the paid app model -- squeezed it down into a tiny sliver of relative revenue.
The results are so tilted toward free apps with in-app purchases as a business model, in fact, that even more new apps will apparently be written entirely with the freemium model in mind. That's why I'm sitting under my desk and rocking back and forth as I type this sentence.
Who was the messenger with this lousy news? Distimo, a global app analytics company that tracks more than 280,000 apps and 3.2 billion downloads per quarter. Distimo's 2013 Year in Review report contains a variety of insights into downloads, app leaders and revenue volumes around the world, but the part that really caught my attention was the clear reign of the freemium model.

A Slim Slice of the Pie

Among the discouraging figures from the report are that revenue based on in-app purchases increased from 77 percent to 92 percent in the Apple App Store. Also, revenues based on in-app purchases increased from 89 percent to 98 percent for Android apps on Google Play.
When Distimo put this data into a pie chart, paid app and paid apps with in-app purchase options resulted in overall revenue that resembled a slim slice of pie compared to free apps with in-app purchases.
Namely, in the U.S. at the Apple App Store, paid apps brought in just 4 percent of all revenue, while paid apps with in-app purchase options brought in another 4 percent, for a total of 8 percent. In Japan, those figures each dropped to just 1 percent, and Distimo indicates that the freemium model is even more successful in Asian countries than in western markets.
I had no idea the numbers were this bad.

What's So Wrong With Freemium?

The great thing about free apps is that users can download them and start using them to really see how they look, feel and work. Freemium apps have functionality that works, and users can figure out if they want to really start using the apps for a long time -- or delete them and keep looking for something else, with no loss of money.
Isn't that cool?
Yes, yes it is.
But?
The problem I have with freemium apps -- and in particular, freemium games -- is how nefarious the apps have become. Let's consider games, which bug me the most because they prey on the least savvy and weakest of us all: kids and people with highly addictive personalities.
All too often in freemium games, kids will download the game and then start playing. They are having fun and the game is fantastic. In all likelihood, the developer has worked in a series of minor challenges and rewards to start creating actions (cues) associated with rewards (pleasure response) that train a kid to not only enjoy and like a game ... but become addicted to it.
Like drugs, the initial pleasure response comes from minimal stimulation; also like drugs, however, if the games scale with bigger and better rewards and actions, that can only be satisfied with in-app purchases. Suddenly, kids (and addicted adults) are paying money to progress into the game and even "win" it. In effect, they are powerless to do otherwise.
Hyperbole? No way. What's the first step in the original 12 steps of the Alcoholics Anonymous program? Admit that you are powerless over alcohol and that your life has become unmanageable because of it.
Do you know people who waste an astonishing amount of time on their iPhones? Who have a hard time engaging with the world around them if they aren't holding their iPhone? People who have forgotten how to unplug and have fun without constantly looking at a screen?
Now imagine a world where small children and teenagers always have screens ... and most every app is free -- not just free, but programmed specifically and intentionally for maximum enticement where suddenly it's normal to string you along a series of purposely addictive steps until it seems natural to tap and pay, tap and pay, tap and pay ... in order to "win."
That pains me. It's bad enough that teenage girls are losing their ability to bend their necks up to look and see the sky. As freemium reigns supreme, it's just going to get worse.

Why Is Freemium Evil?

Freemium is not exactly evil -- it just throws open the closet door. The problem I see is that when game developers start purposely using the freemium business model to create apps, it trains their creative minds to think in a certain way. That way is all about inviting someone into the closet and keeping them there, feasting on their soul as long as there is an active credit card still connected to an iTunes account.
OK, that was a little hyperbole, but hey, it's not so far from the truth: The success of freemium will inexorably change how developers approach the features and functionality that they build into all apps, not just games. Instead of buying an app and using it, they'll be created in such a way that features will be offered and withheld in manners of dubious clarity and honesty.
If the app provides true value, if it's up front in what is free and what is not free, if it doesn't implement underhanded, confusing tactics that trick or bait-and-switch users into buying things they did not intend, then freemium is cool.

There Has to Be a Better Way

I wish I could say I had a better solution than the freemium app model. I don't. When it's done well -- when users get to really dive into an app and understand its value, if not get a constant small-but-free taste, then buy more when they really appreciate it -- that's good. I like that.
But the bad -- how can we deal with the bad?
Even if Apple elevated apps that were simply paid, I don't think that would change the freemium landslide. A brief full-access trial before purchase might be workable -- and preferable -- but I doubt developers are willing to turn it into a standard practice en masse. Subscription models, I fear, face an even bigger uphill battle these days.
The only thing I think we can do right now -- and teach our children to do -- is to be utterly ruthless with reviews on sneaky tactics and poorly implemented freemium tricks. Let others know. If buttons are placed to encourage accidental in-app buys, get ruthless. If apps imply one thing but deliver another when you actually buy, get ruthless. If apps start out fun but become obnoxious, say so. Get ruthless.
We have to train our game developers to take pride and care in the product every step of the way. Only then will a "market voice" matter. To me, the freemium business model is not a game. It has reach and consequences.
Personally, I rarely review apps through the App Store -- I tend to write only about the apps I appreciate most -- but now I'm thinking I should review them. Heck, it might even be my duty as an iPhone-toting citizen of the world.
If bad (but always honest) reviews hold power, then it's time for all of us to wield them whenever we can.
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Chinese Chat App Exposes Kids to Prostitutes

Chinese Chat App Exposes Kids to ProstitutesToday in international tech news: Surveys show that a Chinese messaging app is exposing children to prostitutes. Also: Venezuela asks for Twitter's help in the nation's crusade against black-market dollar exchange; Google China reportedly tried to purchase the "Chinese Yelp" back in 2007; Ericsson strikes a massive deal with China Mobile; Alibaba gives away smartphones to bolster m-commerce; and Microsoft's acquisition of Nokia's handset division is OK'd by shareholders.

China's massively popular WeChat messaging app has exposed school students to prostitutes through its "People Nearby" feature, which is sometimes used by prostitutes as a form of, shall we say, mobile advertising.
A survey among students, conducted in a handful of major Chinese cities, found that the kids had indeed come across prostitutes' accounts when firing up the People Nearby function, according to state television channel CCTV.
CCTV journalists said they reported six of the scandalous accounts to Tencent, the maker of WeChat, but that the accounts remained active when the program ran.

Venezuela Asks Twitter to Help Curb Black Market for Dollars

Having already asked Internet service providers to block websites publishing the black market exchange rate for dollars, Venezuela on Tuesday asked Twitter to block accounts that are linked to such websites.
Following the ISP block, some Twitter accounts have been shooting out links to alternative, thus-far-unblocked sites. The nation's telecommunications agency told Twitter that the company was enabling "a situation that is seriously damaging to the Venezuelan economy." Twitter had no immediate comment.
The black market rate for dollars is more than nine times higher than the official rate.

Ericsson Strikes Deal With China Mobile

Sweden-based telecommunications company Ericsson has reportedly inked a deal with China Mobile to deploy LTE TDD, a variant of the LTE standard currently used widely in China, in 15 Chinese provinces.
Ericsson will provide radio access network technology as well as Evolved Packet Core technology. Ericsson will also expand China Mobile's core networks.
The 15 provinces covered in the deal house 63 percent of China's population. China Mobile is the world's largest mobile operator.

'Chinese Yelp' Turned Down Google China

Sometimes called the "Yelp of China," restaurant review platform Dianping reportedly turned down an acquisition offer from Google China in 2007.
The attempted acquisition, apparently announced for the first time at the recent TechCrunch/Technode event in Shanghai, was for less than US$100 million.
Google pulled its search engine from China in 2010. Nowadays, Baidu holds a 60-plus percent share of the search market -- although competitors are lurking.

Alibaba Giving Away Smartphones

Chinese e-commerce giant Alibaba has launched an investment program that includes giving away smartphones.
In an effort to shore up the mobile market, e-tailers are being courted with data analysis tools; guides on how to set up online stores for mobile devices; and, yes, a free smartphone for every subscriber running Alibaba's mobile operating system.
So-called "m-commerce" is booming in China. For example, during the nation's annual online shopping orgy, held on November 11, about 21 percent of transactions were completed on mobile devices; in 2012, that number was just 5 percent.

Nokia Shareholders OK Microsoft Purchase

Nokia shareholders on Tuesday formally (and overwhelmingly) approved the sale of the company's handset business to Microsoft for a cool $7.2 billion.
Microsoft is expected to take control of the Finnish company's cellphone division -- which sold nearly 65 million phones in the third quarter of this year -- in early 2014.

 
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Facebook Releases 'Dislike' Button That Will Satisfy No One

stickersFacebook just released a "dislike" button -- of sorts.
Now if you're using Facebook Messenger, the social network's chat feature, you can let the person you're talking to know how much you totally hate what they're saying via a blue thumbs down.
The "thumbs down" icon for Messenger comes in a newly-released pack of "stickers" available for free in Facebook's Sticker Store and was pointed out by the The Daily Dot on Wednesday. To get the stickers:



1. Go to the chat feature while browsing Facebook on the web or mobile.
2. Click the smiley logo in the bottom right of a chat window.
3. From there, click the shopping cart to open the "Sticker Store."
4. In the "Sticker Store," download the "Likes" pack of stickers.
5. Dislike away!
Check out "stickers" in the "Like" pack below.

Though long demanded by Facebook users as alternative to the "like," the dislike button has been shot down again and again by Facebook. "Actions on Facebook tend to focus on positive social interactions," Facebook engineer Bob Baldwin said during a Reddit AMA in April. "Like is the lightest-weight way to express positive sentiment. I don't think adding a light-weight way to express negative sentiment would be that valuable."
There's also the potential horror show (for Facebook) of users "disliking" all the ads Facebook is now pushing to its users.
Though a fully functional dislike button -- that works outside of Messenger -- remains a fantasy for now, earlier this month Facebook engineers indicated that they had experimented with a "sympathize" button. The button would be more appropriate than "like" for when someone posts about a breakup, a death or even just a bad day.
 
 
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Wednesday 18 December 2013

How to add adsanse ad code in blogger post


How to Insert Adsense Ads Code in Blogger PostsAll You Need provide lot of articles on Blogger and online earning and there are lot of other sites which provide articles on blogger so i don't think so now anyone unfamiliar with the name of blogger and Google Adsense. People are using blogger because it’s totally free, secure and easy to manage. As we all know this fact that Adsense is one of the best way to earn some revenue from the good content which articles writers and bloggers publish on internet and at the same time Adsense offers best rates to let you earn more and more.


One of the most basic blogger's mistake which many bloggers made and that is bloggers are not familiar with xml and html so in this way they use some weird structure of template. The best way to get more revenue from adsense you have to embed ads in every post on the blogger that can be placed at the top of the post or at the bottom of the post. If you have tried to copy and paste the Adsense code in your template directly then i am sure you get an error like: ”Unable Parsing Template – Blogger template Error” so then you try to add your adsense code in widgets or in the sidebar, which isn’t of any use because CTR gets down. Below are the steps which use to insert adds code into the blogger posts:


  • Login into blogger.com account.
  • Now go to blog where you want to add the Adsense code in posts.
  • Now go to templates and click “Edit HTML” then a window will popup which will show XML code of your template.
  • Now press “Ctrl+F” and then find “data:post.body” any thing which you will write before this tag will appear at the start of the post body and any thing which you will paste after this code will appear at the end of post body.
How to Insert Adsense Ads Code in Blogger Posts

  • So, now add ad code which you want to show in the blogger posts. 
Magic begins here! 
  • Now copy the code but first you will have to use an HTML entity converter.
  • So, now go to this HTML Entity Converter and page the code at Text Input and then press Encode Text and copy the Adsense converted code from the bottom Output field.
  • Now copy this code and paste it before the <data:post.body> or after the <data:post.body> to make the add show before or after the post. 
  • That’s it! So now you can easily try similarly add Adsense code any where in your blog template.

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Samsung Galaxy S4 the most searched phone on Google in 2013

Samsung Galaxy S4 the most searched phone on Google in 2013
 As the year comes to a close, Google has released the data as part of its 13th annual Google Zeitgeist report. According to the data published by Google, the Samsung Galaxy S4 tops the list of the most-searched phones on Google in the year 2013, with the Nokia Lumia 520 and the Micromax Canvas 2 taking the second and third spot, respectively. (We have embedded below the list of top 10 most-searched phones on Google.)

The top 10 most-searched queries are based on the volume of searches while trending queries are based on the highest amount of traffic over a sustained period in 2013 compared with 2012.

The top 10 most-searched terms in 2013 worldwide beside Walker, Mandela, and Monteith are iPhone 5s, Harlem Shake, Boston Marathon, Royal Baby, Samsung Galaxy s4, PlayStation 4 and North Korea.

Samsung Galaxy S4 tops the list of the most-searched phones on Google in the year 2013, with the Nokia Lumia 520 and the Micromax Canvas 2 taking the second and third spot, respectively.


Miley Cyrus is the most-searched person on Google this past year in the US, followed by Kim Kardashian, Drake, Beyonce Knowles, Justin Bieber, Selena Gomez, Katy Perry, Kanye West, Rihanna, and Taylor Swift. Cyrus' controversial stage act also led "What is twerking?" to top the most searched phrase beginning with "What is...".

(With inputs from PTI)


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Monday 16 December 2013

Multi-Platform Updates

 

Viber

Our Favorite Android, iOS and Windows Phone Apps of the Week

This week's update brings the ability to make VoIP phone calls to any phone number, landline or mobile, for an allegedly low rate (calls to other app users are free). The app also displays your phone number on caller ID, so your far-flung friends need not know you're calling them on the cheap, and the app is 100% free, no ads involved. [Android] [iOS]


Socl



Our Favorite Android, iOS and Windows Phone Apps of the Week

Microsoft's try at social media (it's even pronounced "social" - get it?) has a new app for Android, iOS and naturally, Windows Phone. The search-based social network focuses on the visuals, letting you create collages and respond to others' images by making your own changes. Let's see where this one goes. [Android] [iOS] [Windows Phone]


Android

Convert Everything




Our Favorite Android, iOS and Windows Phone Apps of the Week
This is one of those rare, pleasant apps that does just one thing, and does it exactly the way you'd want it to. Think of a parameter - seriously, any unit, be it shoe size or kinematic viscosity. Convert Everything will let you convert between standard units of measure with ease. The lite version is ad-supported, but if you work in a field where you've got to juggle standard and metric, this app will totally justify itself. [Free]

Cover (beta)



Our Favorite Android, iOS and Windows Phone Apps of the Week
A smart lockscreen that promises to give you the right apps for whatever you're doing, Cover gives you quick app access based on the time of day and your location. It's also got a smooth single-swipe app switching function to make for quick navigation. [Free]

Android Device Manager



Our Favorite Android, iOS and Windows Phone Apps of the Week
Android's formerly desktop-only device locator now has an accompanying phone and tablet app. Like the desktop version, the app shows you where your misplaced device is, and offers to blast its ringer, change the lockscreen password, or nuke it entirely. Now you can use your Android to find your other Android. [Free]



iOS

Peek



Our Favorite Android, iOS and Windows Phone Apps of the Week
This brand-new app helps you find the best things to do in a bunch of major U.S. cities, London and Paris. Start by taking a quiz to determine your "travel persona", then browse activities by category, neighborhood, or date. Offline browsing even lets you figure out what you're going to do while you're in the subway. [Free]

Pandora Radio



Our Favorite Android, iOS and Windows Phone Apps of the Week
The popular streaming music app's iOS 7 update brings fresh new design, and perhaps most importantly, the return of the alarm clock feature. Now you can wake up to a genre, not just a specific song like iOS's built-in alarm clock. [Free]


Fiverr



Our Favorite Android, iOS and Windows Phone Apps of the Week


Fiverr, the anything-for-five-bucks freelance marketplace just rolled out this app that lets you hire yourself or someone else to do the things you need done. It's even got in-app direct messaging and push notifications to ensure you never miss out on a gig. [Free]

Windows Phone

MetroMail




Our Favorite Android, iOS and Windows Phone Apps of the Week
Finally, a slick third-party Gmail client designed from the start for WP! MetroMail brings unbroken conversation threads, easy organization and plenty of options to search and archive old messages. [$1.50]


AccuWeather



Our Favorite Android, iOS and Windows Phone Apps of the Week
Nice big update to this weather app this week, including adding Location Search and making the local forecast summary more prominent for quick appraisal of what you should wear. Finally, the app can now support unlimited locations, so you can swipe to see what the weather's like anywhere. [Free]


LinkedIn



Our Favorite Android, iOS and Windows Phone Apps of the Week


The ubiquitous professional social service now lets you add photos to your profile and monitor who's been checking you out. It also can pull contacts from your address book to help you boost your connections. Now get out there and start networking! [Free]
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Charge Your Phone From Your Power Tools With This Handy Adapter

Charge Your Phone From Your Power Tools With This Handy AdapterSmartphones have become an essential tool in every line of work, from corporate accounting to carpentry. But often times those working on construction sites don't have easy access to a power outlet for a quick top-off when needed. They do, however, have access to power tools. And with this clever adapter they can harness a drill or saw's rechargeable battery to recharge their electronics.
At launch the PoweriSite will work exclusively with most DeWALT rechargeable batteries, providing two USB ports that can even be used to recharge a power-hungry tablet. It's compact enough to fit in a pocket, or better yet, a toolbelt, and is as easy to use as a wall charger.

Charge Your Phone From Your Power Tools With This Handy Adapter Anyone donating to the PoweriSite's Kickstarter campaign can claim one for just $12. But when the adapter's finally available that price tag will skyrocket to $15, so it's better to take a risk and snatch one up early. And remember, the power tools aren't included, but you find yourself a hard hat and you can wander in and out of any construction site you like..

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Saturday 14 December 2013

Microsoft Sets a New Threshold for Windows Development

Microsoft Sets a New Threshold for Windows Development
Developers are key to Microsoft's efforts to gain a foothold in the apps market and create a cohesive Windows ecosystem. Its upcoming OS refreshes, code-named "Threshold," will strive for commonality across its three main platforms -- Xbox, Windows and Windows Phone -- making it easier for developers to work on apps that can flow easily from one screen to another






Microsoft's wave of operating systems updates planned for 2015 has been code-named "Threshold," ZDNet reported.
They involve the addition of a set of common elements -- high-value activities such as Microsoft Office, possibly the coming "Remix" digital storytelling app, Bing, Intune and Workplace -- to Xbox One, Windows and Windows Phone.
The commonality of the updates "makes a lot of sense as Microsoft surely wants to create an ecosystem where apps from a vendor can exist easily across the three screens Microsoft has long touted -- Xbox, Windows and Windows Phone," Wes Miller, an analyst at Directions on Microsoft, told TechNewsWorld.

One Approach to Rule Them All

The Xbox One OS, Windows 8.x OS and the Windows Phone 8 OS currently share a common Windows NT core.
Increasing commonality across all three will be in line with the One Microsoft vision outgoing CEO Steve Ballmer articulated earlier this year.

What Threshold Might Offer

Succeeding with mobile devices, Windows, Office 365 and Microsoft Azure will be foundational, Ballmer said in July. Xbox and Bing also will be key future contributors to financial success.
High-value activities such as serious fun, meetings, tasks, research, information assurance and IT/developer workloads would be championed at the top level, Ballmer said.
"I expect that [from] early 2014 with Windows Phone 8.1, Microsoft will begin beating the drum to promote services of all kinds across all three screens -- Intune, Office 365, Power BI for Office 365, Bing, Xbox Gaming and any other service," Directions on Microsoft's Miller remarked.
Gaming and entertainment, which includes books, music and video, "will surely continue to be a focus," because Microsoft "will try to parlay the Xbox brand into more than just Xbox One," he continued.
Threshold's contribution to serious fun might mean games will "flow more easily between the platforms so you could conceivably play Xbox games off your PC, something I'd advocated years ago -- and, at times, off your tablet and Windows phone," Rob Enderle, principal analyst at the Enderle Group, told TechNewsWorld.
The gaming market is huge and growing. Consumers in the United States spent US$1.72 billion on digital games during Q3 2013, according to the NPD Group. They forked over $1.3 billion on new physical video and PC games, and $436 million for used and rented games.

The Hard and Painful Stats

Having commonality across the different OSes will let Microsoft "flow the applications more easily across the platforms and make it even easier for developers to support all of them," Enderle suggested.
The company needs to attract devs. Apps are the lifeblood of mobile systems, and this is an area where Microsoft is lagging far behind Apple.
About 1.7 million apps were downloaded from the Windows Store for Windows 8 and Windows 8.1 in October.
However, Apple's App store saw more than 74 million downloads daily between June and October.

What About RT?

The lack of reference to Windows RT has fueled speculation that this particular Microsoft OS will be phased out.
That possibility was raised after the new head of Windows, Julie Larson-Green, recently told the UBS Global Technology Summit that Microsoft eventually would not have three Windows OSes, although she did not elaborate.
"I don't see Microsoft backing away from the Windows RT investment," Al Gillen, a program vice president at IDC, told TechNewsWorld.
On the other hand, Windows RT "appears to be merging with Windows Phone, which is interesting, given many of us argued that the Windows tablet OS should have come from Windows Phone," Enderle pointed out. "In effect, both will be replaced by an OS that will bridge the two form factors."


Bloggers comment

" Microsoft is ready to give a big fight to its competitors   "
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All Things Appy: 5 Best Chrome Apps for Book Lovers

All Things Appy: 5 Best Chrome Apps for Book Lovers
Google's Chrome browser can be a nice way to enjoy your favorite books, and there are numerous apps out there offering extra features to enhance the experience. Our favorites: Kindle Cloud Reader, MeeGenius Children's Books, Google Play Books, English Audio Books - Librivox, and 100% Free eBooks & Audiobooks. Take one of these for a spin and you may not go back to paper or classic audiobooks






Books in a multimedia environment bring certain advantages not available on paper alone or via classic audiobooks. Among those advantages are audio accompaniment for text and cloud syncing of notes and highlights.
 
Add to that the lower distribution costs of multimedia over paper and the browser becomes a good tool for books. You don't need an e-reader or a tablet.

In this week's All Things Appy we take a look at the best free Chrome browser apps for books -- not only free apps but free books too.

About the Ecosystem: Google's Chrome apps and extensions for its browser are obtained in the Chrome Web Store. Open Chrome on a PC and select a new tab; then choose the new-look Chrome Web Store tile on the page and use the on-page Search box to find the app you'd like to use.
Installed apps are now available in the Chrome bookmarks bar.


No. 1: Kindle Cloud Reade



Kindle Cloud Reader has 4 1/2 stars out of a possible 5 from 1,497 reviewers in the Chrome Web Store. The app has 1,261,255 users.

Scroll through your Amazon Kindle book collection and read them from within the Chrome browser.
Kindle Cloud Reader

Cloud-like features include the ability to see and edit bookmarks, notes and highlights that you've made on other Kindle-enabled devices. Last pages read are synced, and your current book can be read offline, too.

No. 2: MeeGenius Children's Books


MeeGenius has 4 stars out of a possible 5 from 385 reviewers in the Chrome Web Store. The app has 107,971 users.

This app reads beautifully illustrated children's books. One in-store reviewer comments that this app saves a lot of work at bedtime. Maybe, but MeeGenius also highlights the words on-screen in sync with audio, and kids can read the books themselves too, without the audio playback. A pause button helps with recapping.
Free titles include fables "Jack and the Beanstalk" and "The Field Mouse and the Town Mouse," among others.

No. 3: Google Play Books


Google Play Books has 4 stars out of a possible 5 from 2,210 reviewers in the Chrome Web Store. The app has 1,869,956 users.


Four million books are available for browsing along with numerous preview pages. The app boasts that it has millions of books available instantly for free too, which it may well do, but they're embedded with the paid books and so difficult to find without a title.
You have some work to do, in other words, and the app has a runner-up position in our list as a result.

No. 4: English Audio Books - Librivox

English Audio Books - Librivox has 5 stars out of a possible 5 from one reviewer in the Chrome Web Store. The app has 1,104 users.

Public domain audio source LibriVox provides access to more than 3,000 audiobooks including novels, biographies and so on, all recorded by volunteers.
One of the advantages of audiobook via Web browser is that you can read along with the text if it's provided, and it is here. So, this app is highly suitable for learning English too.

No. 5: 100% Free eBooks & Audiobooks

Freebooksites.com's 100% Free eBooks & Audiobooks has 3 1/2 stars out of a possible 5 from 31 reviewers in the Chrome Web Store. The app has 21,765 users.

This app isn't really an app, it's more of a compendium of resources to find free and very cheap books, but we're including it because it is a good source.
There's a bit of work to do, because you need to scroll through endless links to get anywhere, but it does have a massive list of free book resources.


Bloggers comment
" Take a wonderful feel of theis book reader app on your mobile ,computer & tablets "

 
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